Launch a Side Project Checklist
A step-by-step checklist for taking a side project from raw idea to live product with real users.
coding, productivity, work
by Morris
Idea Validation (Before Writing Any Code)
Most side projects die because they solve a problem nobody has. Validate before building.
- Write a one-paragraph problem statement - not a solution statement
- Search for existing solutions before assuming there are none
- Find 5 real people who have the problem and interview them
- Set a kill date and a success metric before you start
- Estimate the market size honestly
- Test demand with a fake door before building
Choosing the Tech Stack
Pick boring technology you already know. The stack is not a differentiator.
- Default to your strongest existing stack - not the trendiest one
- Choose a database with a free managed tier from day one
- Pick auth that is not DIY
- Decide on monolith vs microservices - and default to monolith
- Write down the stack decision and the reason for each choice
Repository and Project Setup
A 30-minute setup investment saves hours of friction later.
- Create the repo with a README, .gitignore, and license from day one
- Set up CI with GitHub Actions on day one
- Configure a linter and formatter with no-override rules
- Set up a project board with three columns: Backlog, In Progress, Done
- Set up error tracking before the first user
Defining MVP Scope
The MVP is not a smaller version of your vision. It is a specific answer to a specific question.
- Write the one sentence the MVP must answer
- List every feature you want to build, then cut 70%
- Time-box the MVP build to 4-8 weeks max
- Identify and spike any technical unknowns before starting the main build
- Define done: what does a shippable MVP look like?
Build the Landing Page Before the Product
A landing page before launch has two jobs: collect emails and force you to articulate the value proposition.
- Write the headline before designing anything
- Build the landing page with a no-code tool or a simple template
- Set up email capture and automatic welcome email
- Add basic analytics to the landing page
- Publish the landing page and share in 3 relevant communities
Recruiting Beta Testers
Beta testers are not just test subjects - they are your first community and your most valuable feedback source.
- Target 10-20 beta testers, not 100
- Write a beta tester outreach email that sets clear expectations
- Create a structured feedback form for beta users
- Schedule 3 live user sessions and watch people use the product without helping them
- Build a private community for beta testers
Payments and Pricing
Get paid before launch. Free-to-paid conversion is one of the hardest transitions - avoid it by charging from the start.
- Integrate Stripe before launch - not after
- Choose a pricing model before setting prices
- Set prices 2x higher than your instinct says
- Handle failed payments and dunning before they happen
Soft Launch
Launch small and controlled. Get signal before spending money on distribution.
- Define the soft launch: 50 users, not 50,000
- Write and schedule a launch post for each community you identified earlier
- Be available for the first 48 hours after launch
- Document every bug and piece of feedback in one place during the launch
- Get your first testimonial within 7 days of launch
Getting the First 100 Users
The first 100 users come from effort, not algorithms. Distribution is a skill to build, not buy.
- Pick one acquisition channel and go deep on it - not all of them
- Submit to Product Hunt with a proper launch strategy
- Start a "build in public" thread if your target audience is developers or founders
- Reach out personally to the first 50 signups
- Write one SEO-optimized article targeting a long-tail problem keyword
Handling Feedback and Iterating
Build a lightweight system for turning feedback into product decisions without drowning in noise.
- Set up a public roadmap (optional but trust-building)
- Classify every piece of feedback: problem, feature request, or bug
- Decide on a release cadence and communicate it
- Interview churned users within 48 hours of cancellation
- Review metrics weekly: activation rate, retention, and MRR
Kill vs. Double Down Decision
Knowing when to quit is a skill. Most side projects should die sooner than they do.
- Run the kill-date review on the date you set before building
- Identify the specific constraint blocking growth before pivoting
- If doubling down: set a 90-day growth plan with specific milestones
- If killing the project: do it publicly and with a retrospective
- Write down the top 3 lessons from this project before starting the next one