Launch a Side Project Checklist

A step-by-step checklist for taking a side project from raw idea to live product with real users.

coding, productivity, work

by Morris

Idea Validation (Before Writing Any Code)

Most side projects die because they solve a problem nobody has. Validate before building.

  • Write a one-paragraph problem statement - not a solution statement
  • Search for existing solutions before assuming there are none
  • Find 5 real people who have the problem and interview them
  • Set a kill date and a success metric before you start
  • Estimate the market size honestly
  • Test demand with a fake door before building

Choosing the Tech Stack

Pick boring technology you already know. The stack is not a differentiator.

  • Default to your strongest existing stack - not the trendiest one
  • Choose a database with a free managed tier from day one
  • Pick auth that is not DIY
  • Decide on monolith vs microservices - and default to monolith
  • Write down the stack decision and the reason for each choice

Repository and Project Setup

A 30-minute setup investment saves hours of friction later.

  • Create the repo with a README, .gitignore, and license from day one
  • Set up CI with GitHub Actions on day one
  • Configure a linter and formatter with no-override rules
  • Set up a project board with three columns: Backlog, In Progress, Done
  • Set up error tracking before the first user

Defining MVP Scope

The MVP is not a smaller version of your vision. It is a specific answer to a specific question.

  • Write the one sentence the MVP must answer
  • List every feature you want to build, then cut 70%
  • Time-box the MVP build to 4-8 weeks max
  • Identify and spike any technical unknowns before starting the main build
  • Define done: what does a shippable MVP look like?

Build the Landing Page Before the Product

A landing page before launch has two jobs: collect emails and force you to articulate the value proposition.

  • Write the headline before designing anything
  • Build the landing page with a no-code tool or a simple template
  • Set up email capture and automatic welcome email
  • Add basic analytics to the landing page
  • Publish the landing page and share in 3 relevant communities

Recruiting Beta Testers

Beta testers are not just test subjects - they are your first community and your most valuable feedback source.

  • Target 10-20 beta testers, not 100
  • Write a beta tester outreach email that sets clear expectations
  • Create a structured feedback form for beta users
  • Schedule 3 live user sessions and watch people use the product without helping them
  • Build a private community for beta testers

Payments and Pricing

Get paid before launch. Free-to-paid conversion is one of the hardest transitions - avoid it by charging from the start.

  • Integrate Stripe before launch - not after
  • Choose a pricing model before setting prices
  • Set prices 2x higher than your instinct says
  • Handle failed payments and dunning before they happen

Soft Launch

Launch small and controlled. Get signal before spending money on distribution.

  • Define the soft launch: 50 users, not 50,000
  • Write and schedule a launch post for each community you identified earlier
  • Be available for the first 48 hours after launch
  • Document every bug and piece of feedback in one place during the launch
  • Get your first testimonial within 7 days of launch

Getting the First 100 Users

The first 100 users come from effort, not algorithms. Distribution is a skill to build, not buy.

  • Pick one acquisition channel and go deep on it - not all of them
  • Submit to Product Hunt with a proper launch strategy
  • Start a "build in public" thread if your target audience is developers or founders
  • Reach out personally to the first 50 signups
  • Write one SEO-optimized article targeting a long-tail problem keyword

Handling Feedback and Iterating

Build a lightweight system for turning feedback into product decisions without drowning in noise.

  • Set up a public roadmap (optional but trust-building)
  • Classify every piece of feedback: problem, feature request, or bug
  • Decide on a release cadence and communicate it
  • Interview churned users within 48 hours of cancellation
  • Review metrics weekly: activation rate, retention, and MRR

Kill vs. Double Down Decision

Knowing when to quit is a skill. Most side projects should die sooner than they do.

  • Run the kill-date review on the date you set before building
  • Identify the specific constraint blocking growth before pivoting
  • If doubling down: set a 90-day growth plan with specific milestones
  • If killing the project: do it publicly and with a retrospective
  • Write down the top 3 lessons from this project before starting the next one